Nov 06, 2009, 02:52 AM // 02:52
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#261
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by FyrFytr998
Has the recent changes to the UW killed this build?
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No, it still works. I used it to collect skeletons solo for the Halloween quests. Just be more careful until you learn where the new pop ups are. Pull and kill the skeletons separately, and watch their patrols so they don't interfere at the wrong time.
Last edited by MisterB; Nov 06, 2009 at 03:05 AM // 03:05..
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Nov 06, 2009, 10:52 AM // 10:52
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#262
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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The changes make this more profitable as the skeletons and extra mindblades drop ectos. The extra squids popping up are a minor annoyance purely because it's an extra bit of junk to wade through, though you can usually pull them onto the same set of spirits you still have up after killing the last cows.
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Nov 06, 2009, 03:16 PM // 15:16
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#263
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Pre-Searing Cadet
Join Date: Oct 2009
Guild: LMAO
Profession: R/Mo
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Still is fine, the Aatxes near the stairs to Vale have kinda a quirky aggro now (i think it has to do with killing the new Mindblades), but once you get a feel for the new spawns, it is about the same though a little slower.
The extra ectos are a bonus though.
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Nov 06, 2009, 04:40 PM // 16:40
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#264
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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It's funny to ambush the Mindblades trying to ambush you before Vale: Just drop your spirits before you get to the stairs, and then the Mindblades will pop up into a crossfire. They are actually allies for a second or two, so you have time to get out of their range.
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Nov 06, 2009, 10:38 PM // 22:38
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#265
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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Sorry dude, but the inclusion of the skeletons makes ecto farming impossible. I'm waiting for ecto prices to jump to 20k ea.
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Nov 07, 2009, 01:38 AM // 01:38
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#266
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Desert Nomad
Join Date: Jan 2009
Profession: N/
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Quote:
Originally Posted by Dark Paladin X
Sorry dude, but the inclusion of the skeletons makes ecto farming impossible. I'm waiting for ecto prices to jump to 20k ea.
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you are wrong
see the previous several posts
and skeletons are a tiny annoyance that do nearly no damage, plus can drop ectos and you can capture them in those crystal thingies if you picked enough up
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Nov 07, 2009, 02:14 AM // 02:14
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#267
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Quote:
Originally Posted by Dark Paladin X
Sorry dude, but the inclusion of the skeletons makes ecto farming impossible. I'm waiting for ecto prices to jump to 20k ea.
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Perma not working for you? Then lrn2play
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Nov 07, 2009, 07:43 PM // 19:43
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#268
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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So I decided to give Aion a break and check out this skeleton business. This spirit wall build I made still seems to work quite fine abiet a bit slower but that doesn't matter since the ecto drops are increased. My touch ranger build seems to work just fine as well. In total it seems these changes didn't hose either of my UW builds so I suppose I can let anet go back to the drawing board. Perma sin's and 55 monks on the other hand along with terra tanks possibly probably don't fair so well with the skeletons.
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Nov 08, 2009, 04:50 PM // 16:50
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#269
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Pre-Searing Cadet
Join Date: Nov 2008
Guild: Troender Eliten
Profession: E/Mo
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I'm having trouble killing the first groups of Bladed Aatxes...
Two at a time seems to be fine, but three kills me every time uptill now.
Any tips, since i can't hide behind the ghosts?
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Nov 08, 2009, 06:29 PM // 18:29
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#270
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Put your spirits down and wait a little while before pulling so your next round of spirits will be ready to place as the old ones drop. Shadow song is different, look at the recharge, it's also the most important as it blinds them and a blind cow is not much of a problem.
Put SoS spirits near the fron as they recharge quick and can be replaced. Vamp is also good at the front as it can tank well, but not so well against Aatxes. Use the stairs to maximise body blocking so only 1 spirit goes at a time and you should be able to keep up witht he attrition.
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Nov 09, 2009, 04:29 PM // 16:29
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#271
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Ascalonian Squire
Join Date: Apr 2008
Location: Skyron
Guild: Clan Aod
Profession: R/
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Quote:
Originally Posted by Crippie its Tom
how much harder is it to do vale now with this build (no sin to tank)? Do the pops kill you, or once you memorize them are they No problem?
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Works fine. Leapfrog with the spirits b/c of grasping popups the whole way. There are 3 terrorwebs, 4 skeles, 7ish mindblades, and 2 aatxe on the way from the labrinth reaper to the vale shrine.
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Nov 10, 2009, 10:37 PM // 22:37
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#272
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Naked Pagans
Profession: Rt/Me
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I have been doing this since Halloween with a slightly different build.
pain, vamp, bloodsong, SoS, armour of unfeeling, spirit siphon and summon spirits.
Lay the spirits then pull the group you want and run away. I have totally cleared out the labrynth, the plains the spawning pools, the mountain and the uh, place with the smite crawlers.
got 4 ectos in 2 runs without getting vary far.
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Nov 10, 2009, 10:51 PM // 22:51
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#273
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Why do you need Siphon Spirit? I assume you have Shadowsong in there too, which is the only skill to cost any significant energy. I run with just 4 in expertise and put more in the rit lines and I don't have any energy problems.
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Nov 11, 2009, 06:22 PM // 18:22
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#275
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Lion's Arch Merchant
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Thank you for this build it works awesome.
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Nov 11, 2009, 06:32 PM // 18:32
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#276
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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Quote:
Originally Posted by Tastyy
I recently tried this with my necromancer. Energy wasn't a problem at all. The spirits had very low health, so keeping them up was tough, even when using Armor of Unfeeling.
On my way to plains, past the bridge, there are 3 Dhuum skeletons. I just can't get past them. I once did, but that was luck.
They have an AoE spell that hits for 35 x 4. Thats 3 Dhuum soldiers using this. It destroys every spirit. Then theres the spear-skill that does 100..Also hurts my spirits.
I would appreciate if you could help me. Spare me the L2P. Thx.
Quick side questions: Are the Dhuum soldiers here to stay?
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I tend to lay down my long lasting spirits first, then wait for them to get to about half-recharge. Then I lay down SoS and Shadowsong and pull the Skellies with the flatbow, casting AoU as I run by my spirits. Cast Painful Bond on the closest Skellie and run away to avoid as much AoE as possible.
You'll be lucky to take down two of them with this method, likely only getting one down and another to half health. Luckily they don't chase very far. Just set your spirits back up and repeat.
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Nov 11, 2009, 06:35 PM // 18:35
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#277
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Jungle Guide
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Quote:
Originally Posted by Tastyy
On my way to plains, past the bridge, there are 3 Dhuum skeletons. I just can't get past them. I once did, but that was luck.
I would appreciate if you could help me. Spare me the L2P. Thx.
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If they are the three I am thinking of you can avoid them by going the other way. When leaving the chamber just take the door to the left of where you spawn instead of the right - it leads to the large circular area just in front of the entrance to the mountains and completely avoids those three.
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Nov 11, 2009, 10:34 PM // 22:34
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#278
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Just spread your spirits out, plus let them cast on you, the bone spike is very easy to dodge and the Flurry of Splinters doesn't do that much if you get out as soon as it's cast (vamp will heal you). Then just back out of the battle and let your spirits fight, you are guaranteed to kill one, probably two or even all three.
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Nov 12, 2009, 07:52 AM // 07:52
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#279
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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Quote:
Originally Posted by Fay Vert
Just spread your spirits out, plus let them cast on you, the bone spike is very easy to dodge and the Flurry of Splinters doesn't do that much if you get out as soon as it's cast (vamp will heal you). Then just back out of the battle and let your spirits fight, you are guaranteed to kill one, probably two or even all three.
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Yea this is about the best way to go about it or you can hit and run either way they aren't too big of a deal.
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Nov 13, 2009, 05:23 AM // 05:23
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#280
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Frost Gate Guardian
Join Date: May 2007
Guild: Society Of Souls [Argh]
Profession: R/
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The Skeletons Of Dhuum are a cakewalk with Summon Spirits. I usually take that over Spirit Leech Aura personally.
Heck with Summon Spirits I'm able to take on groups of up to 3 Aatxes without Shadowsong. I found that out when I went to do the Halloween quest for them as I took a self heal over Shadowsong and had no problems dealing with them. This was on my Ranger too.
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